One aspect of “Tomorrow” that puzzled me, was the fact that its battle sequences on the beaches of France were visually reminiscent of World War II movies such as “Saving Private Ryan,” and of real-life footage from the June 6, 1944 D-Day invasion.
There’s nothing inherently offensive or immoral about the use of such a visual homage, I suppose, but it seemed misplaced in a film about invading aliens from outerspace battling human troops bedecked in futuristic, exoskeleton-like battle suits and ray guns; because although “Tomorrow” is certainly an entertaining piece of science fiction, no one will ever mistake it for a meaningful treatise on war, human nature or the consequences of violence.
That small contradiction in tone is easily overlooked, however, and has no bearing on the film’s overall entertainment value – which is considerable. In the final analysis, “Tomorrow” is well-written, clever and engaging; it boasts impressive special effects, as well, with terrifying alien-creature creations that would be at home in a Ridley Scott film.
With its repeating-time-loop story, “Tomorrow” earns a spot among a handful of other, similarly-plotted films (with 1993’s “Groundhog Day” being the best-remembered) that successfully turn an inherently redundant narrative into an entertaining, unpredictable piece of filmmaking. “Tomorrow” diverges from this already-narrow pack, though, with its embrace of the gaming genre, a category of filmmaking with – to put it mildly – an underwhelming track record.
“Edge of Tomorrow” is a big-screen videogame in which most moviegoers – especially sci-fans – will be all-too-glad to participate.
Rating: Howl (***)
Rated PG-13 for sci-fi violence and language
Contact: Rob Cox 812-663-3111 x7011; email@example.com